More testing!
A video game of starship design and avoiding the many ways of accidentally killing your crew.
Working on new crew members and characters for Space Death. The ship’s mainframes that run S/OS (Spaceship Operating System) need dedicated specialists.
Finally fixed those asteroids.
Hand tweaked planets and galaxy background. Can’t be too high resolution, the planets and general space stuff has to match the ships and interiors of the rest of the game, plus I want to keep the loading times down. I’m hoping to use a mixture of hand created bitmaps and procedurally generated textures for the planets. These are my trusty old heavily Photoshopped textures, originally from NASA’s shots of Neptune and Jupiter.
Orbital mechanics are now working, mission scheduler working, orbital transfer and orbital rendezvous working and can jump to other solar systems.
Making vector graphics the hard way in Unity as I go for that 50% Alien 40% 2001 10% Dark Star style.
Now working on implementing control for any input, using the lovely Rewired asset. https://guavaman.com/projects/rewired/
Welcome aboard! First glimpse of new crew designs for Space Death. I put this off for ages as I had other things to work on but eventually I knew I had to get around to figuring out how to do a shirt sleeves version of the spaceman, and a female crew member too of course. No new textures yet added to the new characters, and they are just shown in the stock modelling position. Looking forward to making a flight suit, the Hawaiian shirted mechanic look from Dark Star/The Thing/Alien and a classic t-shirt plus cargo shorts outfit.
A pretty random walk through of the current build. See the extinguisher extinguish!